STUDY 005 · CHESHIRE, ENGLAND
Per 1M: Not recorded
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A little place is taking shape.
MAKING NOTES / 005
Goostrey sits on a low ridge between Shear Brook and the northern brook valley. This study builds that ground from real elevation data, then lays the village onto it from the supplied map, footprint by footprint.
436 homes, 4 village shops, 12 farm buildings and 6 outbuildings stand where the map draws them: 424 building footprints were detected automatically from map.png, each oriented to its nearest street, with long merged footprints split into separate houses. St Luke’s Church (brick tower with gold clock faces, louvred belfry, pinnacles and flagpole; arched windows; raised churchyard with the memorial cross and yews), the Crown Inn, the Space Invader, Goostrey Primary School and the village hall are modelled individually. The Bogbean green has its oaks and community sign; St Luke’s cemetery has hedged rows of graves.
39 roads and lanes, including Main Road, Mill Lane, Woodlands Drive, Brooklands Drive, Blackden Lane and Church Bank, were traced from the map and snapped to it. Nine brooks and seven ponds follow the mapped water. Around the village, recursive hedgerow divisions make a Cheshire field pattern of pasture, meadow, wheat and ploughed land, with 1,006 trees, 78 sheep, 14 cattle and 6 horses in paddocks by the equestrian yards.
The ground is real. 338 EU-DEM 25 m elevations (56–72 m above sea level) were sampled over the map extent through OpenTopoData and exaggerated 1.5× vertically. The map was georeferenced from OpenStreetMap positions of the Crown, the church and the Space Invader (about 0.72 m per map pixel; one scene unit ≈ 14.4 m). Brook channels are carved into the surface, and the churchyard mound seen in the photographs is raised.
Built entirely through the connected Blender MCP. Every one of the 538 exported meshes carries palette UVs into one shared Imphenzia PixPal material. Each face samples a single exact atlas pixel; the GLB uses nearest filtering without mipmaps so swatches never blend. BaseColor, Emission and ORM are packed in scene.blend and embedded in the GLB. Lit windows, church glazing, pub lanterns, shopfronts and 97 street lamps use PixPal glow swatches, so the village lights up as the viewer’s night falls. Water uses a glossy PixPal swatch.
Eight house families interpret the photographs: brick detached with an integral garage (house3), dormer bungalows (house1/1a), render-and-timber modern homes (house2), brick Cheshire cottages with tall stacks (house4/5), rendered cottages with a timber porch (house6), cream Victorian villas with bays and quoins (house7), plus bungalows and semi-detached pairs. Homes get driveways, cars, hedges, walls or fences toward the street. The scene has 252,464 triangles; the uncompressed GLB is about 21 MB.
High effort was read from this Claude Code session’s settings. The whole attempt ran in one session: timing starts at the benchmark prompt and ends after verification. Token counts come from the session transcript’s per-request usage (80+ requests, all Claude Opus 5.5, no subagents). Input includes cache reads and writes; repeated context is counted on every request. The estimate uses standard API rates, not an account or subscription charge.
Claude Opus 5.5, USD per million tokens: $4 input, $0.20 cache reads, $8 one-hour cache writes (every write in this session used the one-hour cache; five-minute writes are $5) and $20 output. The full 1M context is billed at standard rates. Output already includes thinking.
Official Claude pricing ↗
This is an artistic diorama, not a survey. Footprints and streets follow the map; house styles, gardens, field boundaries and livestock are representative. Building heights are exaggerated about 1.25× so homes read from the free-look camera. The school and village hall stand beside the southern lane at the map’s school and hall markers. Shop positions follow the pharmacy, studio and post office markers.
The study covers the supplied map extent. Interiors, collisions and moving traffic are out of scope; emissive windows glow but do not light their surroundings. The Blender renders in the source folder were reviewed by day and night; the WebGL viewer was not checked in a live browser during this attempt. All 17 references used are in the References drawer.
REFERENCES / 005
The supplied map and all 16 photographs shaped this attempt. Select an image to open the original.